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A. Bobick and S. Intille and J. Davies and F. Baird and C. Pinhanez and L. Campbell and Y. Ivanov and A. Schutte and A. Wilson
ABSTRACT
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully-automated system was designed with the following goals: (1) to keep the focus of user action and interaction in the physical, not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects; (3) to use perceptual, computer-vision algorithms to identify activity in the space without requiring the participants to wear any special clothing or devices; (4) to use narrative to constrain the perceptual recognition, and to use perceptual recognition to allow participants to drive the narrative; (5) to create a truly ``immersive'' and interactive room environment. We believe the KidsRoom is the first multi-person, fully-automated, interactive, narrative environment ever constructed using non-encumbering sensors. This paper describes the KidsRoom, the technology that makes it work, and the issues that were raised during the system's development. Please also see the KidsRoom website. 
ECVision indexed and annotated bibliography of cognitive computer vision publications
This bibliography was created by Hilary Buxton and Benoit Gaillard, University of Sussex, as part of ECVision Specific Action 8-1
The complete text version of this BibTeX file is available here: ECVision_bibliography.bib
The Kidsroom: A perceptually-based interactive and immersive story environmentSite generated on Friday, 06 January 2006