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M. Turk
ABSTRACT
This paper explores the use of fast, simple computer vision techniques to add compelling visual capabilities to social user interfaces. Social interfaces involve the user in natural dialog with animated, “lifelike” characters. However, current systems employ spoken language as the only input modality. Used effectively, vision can greatly enhance the user’s experience interacting with these characters. In addition, vision can provide key information to help manage the dialog and to aid the speech recognition process. We describe constraints imposed by the conversational environment and present a set of “interactive-time” vision routines that begin to support the user’s expectations of a seeing character. A control structure is presented which chooses among the vision routines based on the current state of the character, the conversation, and the visual environment. These capabilities are beginning to be integrated into the Persona lifelike character project. 
ECVision indexed and annotated bibliography of cognitive computer vision publications
This bibliography was created by Hilary Buxton and Benoit Gaillard, University of Sussex, as part of ECVision Specific Action 8-1
The complete text version of this BibTeX file is available here: ECVision_bibliography.bib
Visual interaction with lifelike charactersSite generated on Friday, 06 January 2006