Software Development Guide
Contents
- 1 Overview
- 1.1 File Organization
- 1.2 Code Location
- 1.3 Guide Structure
- 1.3.1 Component Configuration and Coordination: the RFModule Class
- 1.3.2 Component Computation and Communication: the Thread and RateThread Classes
- 1.3.3 Putting it together: the main() Function
- 1.3.4 GUI Component Computation and Communication: the FLTK and guiUtilities Libraries
- 1.3.5 Test Applications
- 2 Component Configuration and Coordination: The RFModule Class
- 3 Graceful Shut-down
- 4 Thread-based Implementation
- 5 Run-time Interaction
- 6 Documentation and Coding Guidelines
- 7 Application Description
- 8 Resources
Overview
This guide describes two examples of what is involved when developing a YARP-based component that is compliant with the DREAM standards for software engineering.
The first example, protoComponent
, implements some very simple image processing and analysis (binary segmentation using a supplied threshold and then count the number of foreground pixels).
The second example, protoComponentGUI
, explains how to write a component that implements a simple graphic use interface. In this case, the GUI allows the user to set the threshold with a slider widget and then sends the threshold to protoComponent
. It receives some statistics from protoComponent
, specifically the number of foreground pixels and the current time, and writes them to a text display. It also receives the binary image from protoComponent
and displays it along with the original colour image that it receives from the source that also feeds protoComponent
.
Both examples are accompanied by a test application, again adhering to the DREAM standards.
File Organization
As noted in the Mandatory Standards for File Organization, the implementation of a typical DREAM component comprises four files. These are the interface file, two implementation files, and the application file:
- The interface file is a header file, e.g.
protoComponent.h
, with the class declarations and method prototype declarations but no method implementations (C++) or the function prototype declarations (C). It also contains the Doxygen documentation comments explaining the purpose and usage of the component (see Mandatory Standards for Internal Documentation).
- The implementation files contains the source code for the implementation of each class method (C++) or the source code of each function (C). For convenience, the implementation is separated in two files:
-
protoComponentConfiguration.cpp
contains the code that handles the component’s configuration and coordination functionality. -
protoComponentComputation.cpp
contains the code that handles the component’s computation and communication functionality.
- The application file, e.g.
protoComponentMain.cpp
, contains themain()
function that instantiates the module object and calls therunModule
method to effect the configuration, coordination, computation, and communication for that component.
Therefore, the four protoComponent
files are:
protoComponent.h protoComponentMain.cpp protoComponentConfiguration.cpp protoComponentComputation.cpp
and the four protoComponentGUI
files are:
protoComponentGUI.h protoComponentGUIMain.cpp protoComponentGUIConfiguration.cpp protoComponentGUIComputation.cpp
Code Location
All the code for these examples is available in the DREAM software repository. For convenience, you can also review the code here:
-
protoComponent
source code -
protoComponentTEST.xml
application -
protoComponentGUI
source code -
protoComponentGUITEST.xml
application
Guide Structure
There are five main parts to this guide, in addition to this overview, some focussing on the protoComponent
example and others on the protoComponentGUI
example.
Component Configuration and Coordination: the RFModule
Class
We begin with the functionality associated with configuration and coordination, i.e. with the protoComponentConfiguration.cpp
and protoComponent.h
files. This functionality revolves around the RFModule
class. The protoComponentGUIConfiguration.cpp
and protoComponentGUI.h
files have essentially the same structure.
Component Computation and Communication: the Thread
and RateThread
Classes
We then address the functionality associated with computation and communication, i.e. with the protoComponentComputation.cpp
and protoComponent.h
files. This functionality revolves around the Thread
and RateThread
classes.
Putting it together: the main()
Function
This section deals with the main()
function, i.e. with the protoComponentApplication.cpp
and protoComponent.h
files. It shows how to instantiate the a resource finder object and launch the component.
GUI Component Computation and Communication: the FLTK
and guiUtilities
Libraries
We now show how you can write your own graphic user interface for the protoComponent
component. This will be implemented as a separate stand-along component protoComponentGUI
. As noted above, the functionality associated with configuration and coordination, i.e. with the protoComponentGUIConfiguration.cpp
and protoComponentGUI.h
files, is essentially the same as for the protoComponent
example. Again, this functionality revolves around the RFModule
class.
Instead, this section addresses the functionality associated with computation and communication, i.e. with the protoComponentGUIComputation.cpp
and protoComponent.h
files. Again, the functionality revolves around the Thread
and RateThread
classes but here we explain how to configure the graphic user interface with the FLTK and guiUtilities libraries.
Test Applications
This section describes two test applications.
The first test application shows how to configure and run a simple application to use the protoComponent
by connecting it to other components that provide input images and display the output images. This application uses yarpview
modules to view the images. The threshold is modified online by sending commands to protoComponent
from the command line in a terminal window.
The second test application shows how to configure and run a simple application to use protoComponent
and protoComponentGUI
together. In this case, the images are displayed in the GUI rather than yarpview
displays and the threshold is modified interactively using the GUI controls.
Component Configuration and Coordination: The RFModule
Class
The starting point in writing any DREAM component is to develop a sub-class of the yarp::os::RFModule class.
First, we define a sub-class, or derived class, of the yarp::os::RFModule
class. The module's variables - and specifically the module's parameters and ports - go in the private data members part and you need to override three methods:
-
bool configure();
-
bool interruptModule();
-
bool close();
We will see later that there are three other methods which can be useful to override:
-
bool respond();
-
double getPeriod();
-
bool updateModule();
In the following, we assume we are writing a module named protoComponent
. This module will be implemented as a sub-class yarp::os::RFModule called ProtoComponent
(it is a capital P because it is a sub-class). For convenience, the header comments have been removed.
#include <iostream> #include <string> #include <yarp/sig/all.h> #include <yarp/os/all.h> #include <yarp/os/RFModule.h> #include <yarp/os/Network.h> #include <yarp/os/Thread.h> using namespace std; using namespace yarp::os; using namespace yarp::sig; class ProtoComponentThread : public Thread { private: /* class variables */ bool debug; int x, y; PixelRgb rgbPixel; ImageOf<PixelRgb> *image; int *thresholdValue; VectorOf<int> *thresholdVector; int numberOfForegroundPixels; /* thread parameters: they are pointers so that they refer to the original variables in protoComponent */ BufferedPort<ImageOf<PixelRgb> > *imagePortIn; BufferedPort<VectorOf<int> > *thresholdPortIn; BufferedPort<ImageOf<PixelRgb> > *imagePortOut; BufferedPort<Bottle> *statisticsPortOut; public: /* class methods */ ProtoComponentThread(BufferedPort<ImageOf<PixelRgb> > *imageIn, BufferedPort<VectorOf<int> > *thresholdIn, BufferedPort<ImageOf<PixelRgb> > *imageOut, BufferedPort<Bottle> *statisticsOut, int *threshold ); bool threadInit(); void threadRelease(); void run(); }; class ProtoComponent:public RFModule { /* module parameters */ string moduleName; string imageInputPortName; string thresholdInputPortName; string imageOutputPortName; string statisticsOutputPortName; string handlerPortName; string cameraConfigFilename; float fxLeft, fyLeft; // focal length float fxRight, fyRight; // focal length float cxLeft, cyLeft; // coordinates of the principal point float cxRight, cyRight; // coordinates of the principal point int thresholdValue; /* class variables */ BufferedPort<ImageOf<PixelRgb> > imageIn; // example image input port BufferedPort<VectorOf<int> > thresholdIn; // example vector input port BufferedPort<ImageOf<PixelRgb> > imageOut; // example image output port BufferedPort<Bottle> statisticsOut; // example bottle output port Port handlerPort; // a port to handle interactive messages (also uses bottles) /* pointer to a new thread to be created and started in configure() and stopped in close() */ ProtoComponentThread *protoComponentThread; public: bool configure(yarp::os::ResourceFinder &rf); // configure all the module parameters and return true if successful bool interruptModule(); // interrupt, e.g., the ports bool close(); // close and shut down the module bool respond(const Bottle& command, Bottle& reply); double getPeriod(); bool updateModule(); };
Here we deal with the various issues of implementing the module, particularly configuration of the component from external parameters and files, and run-time interaction.
The actual work to be done by the component is accomplished by another sub-class of a Thread
class. The definition of this sub-class is also included in the interface header file, e.g. protoComponent.h
but the implementation is effected in a separate source file, e.g. protoComponentComputation.cpp
.
Perhaps the trickiest part of writing the software to implement a component is understanding the way that the RFModule
and Thread
share the work between them and how they interact. That's exactly what we will explain in to following, once we have covered how the RFModule
object handles all the configuration and coordination functionality.
Configuration
By configuration, we mean the ability to specify the way that a given component is used. There are two aspects to this:
- how the component is presented (i.e. which particular interfaces are used: the names of ports used, the name of the configuration file, the path to the configuration file, the name of the component, and the name of the robot) and
- the component parameters that govern its behaviour (e.g. thresholds, set-points, and data files)
We refer to these collectively as resources. Typically, the configuration file name, the configuration file path (called the context), the component name, and the robot name are specified as command-line parameters, while all the remaining resources, including the names of the ports, are typically specified in the configuration file.
What's important to realize, however, is that all resources are handled the same way using the ResourceFinder which not only greatly simplifies the process of finding the resources but also simplifies the process of parsing them. There is more detail on handling resources in Configuration and resource files.
It's worth noting that parameters that are specified in the configuration file can also be specified in the command-line if you wish. The reverse is also true, with some restrictions (e.g. it only makes sense to specify the configuration file and the configuration file path on the command-line). Finally, modules should be written so that default values are provided for all resources so that the module can be launched without any parameters. Again, the ResourceFinder makes it easy to arrange this.
Right now, what's important to grasp is that all these configuration issues are implemented by
- preparing the ResourceFinder in the
main
function by setting the default configuration file and its path, - overriding the
yarp::os::RFModule::configure()
method to parse all the parameters from the command-line and the configuration file.
The following sections explain the implementation details of each aspect of this configuration.
Essential Command-line Parameters
Configuration File
Configuration can be changed by changing configuration files. The configuration file which the component reads can be specified as a command line option.
--from protoComponent.ini
The component should set a default configuration file using yarp::os::ResourceFinder::setDefaultConfigFile("protoComponent.ini")
. This should be done in the main()
function before running the module.
This is overridden by the --from
parameter.
The .ini file should usually be placed in the $DREAM_ROOT/release/components/protoComponent/config
sub-directory.
Context
The relative path from $DREAM_ROOT/release
to the directory containing the configuration file is specified from the command line by
--context components/protoComponent/config
The module should set a default context using yarp::os::ResourceFinder::setDefaultContext("components/protoComponent/config")
.
This should be done in the main()
function in protoComponentMain.cpp
before launching the component.
This is overridden by the --context
parameter.
Module Name and Port Names
You should ensure that it is possible to specify the names of any ports created by a module via configuration. There are two aspects to this: the stem of the port name and the port name itself.
A command-line option of
--name altName
sets the name of the module and will cause the module to use "/altName" as a stem for all port names provided the port names are generated using the yarp::os::RFModule::getName()
method. Note that he leading "/" prefix has to be added explicitly to the module name to create the port name.
The module should set a default name (and, hence, a default stem) using yarp::os::RFModule::setName("protoComponent")
.
This is overridden by the --name
parameter but you must check for this parameter and call setName()
accordingly, e.g.
string moduleName; moduleName = rf.check("name", Value("protoComponent"), "module name (string)").asString(); setName(moduleName.c_str()); // do this before processing any port name parameters
The port names should be specified as parameters, typically as key-value pairs in the .ini
configuration file, e.g.
imageInputPort /image:i imageOutputPort /image:o
These key-value pairs can also be specified as command-line parameters, viz:
--imageInputPort /image:i --imageOutputPort /image:o
The component should set a default port name using the ResourceFinder, e.g using yarp::os::ResourceFinder::check();
For example
string inputPortName = "/"; inputPortName += getName( rf.check("imageInputPort", Value("/image:i"), "Input image port (string)").asString() );
will assign to inputPortName
the value /altName/image:i
if --name altName
is specified as a parameter. Otherwise, it would assign /protoComponent/image:i
On the other hand, it would assign /protoComponent/altImage:i
if the key-value pair myInputPort /altImage:i
was specified (either in the .ini
file or as a command-line parameter) but not the --name altName
When providing the names of ports as parameter values (whether as a default value in ResourceFinder::check
, as a value in the key-value list in the .ini
configuration file, or as a command line argument), you always include the leading /
.
All this code goes in the configure()
method in protoComponentConfiguration.cpp
.
Which Parameters Are Parsed Automatically?
Parsing the --from
and --context
parameters is handled automatically by the RFModule
but --name
and --robot
must be handled explicitly.
As noted above, you would handle the --name
parameter by using ResourcFinder::check()
to parse it and get the parameter value, then user setName()
to set it. You should do this before proceeding to process any port name parameters, otherwise the wrong stem will be used when constructing the port names from the parameter values.
Configuration File Parameters
The configuration file, typically named protoComponent.ini
and located in the $DREAM_ROOT/release/components/protoComponent/config
directory, contains a key-value list: a list of pairs of keywords (configuration parameter names) and values (configuration parameter values), e.g.
imageInputPort /altImage:i imageOutputPort /altImage:o threshold 9 ...
These parameters are parsed using the ResourceFinder
within an RFModule
object (i.e. by methods inherited by your module such as
yarp::os::Searchable::check()
).
Typically, key-value pairs specify the parameters and their values that govern the behaviour of the module, as well as the names of the module ports, should you wish to rename them.
Other Configuration Files
Apart from processing the parameters in the configuration file protoComponent.ini
, it's often necessary to access configuration
data in other files. For example, you might want to read the intrinsic camera parameters from a camera calibration file.
Let's assume this configuration file is called cameras.ini
and we wish to extract the principal points of the left and right cameras. The coordinates of the principle points, and other intrinsic camera parameters, are generated by the camera calibration module and are stored as a sequence of key-value pairs:
cx 157.858 cy 113.51
Matters are somewhat complicated by the fact that we need to read two sets of coordinates, one for the left camera and one for the right. Both sets have the same key associated with them so the left and right camera parameters, including the principal point coordinates, are typically listed under different group headings, viz.
[CAMERA_CALIBRATION_RIGHT] ... cx 157.858 cy 113.51 ... [CAMERA_CALIBRATION_LEFT] ... cx 174.222 cy 141.757 ...
So, to read these two pairs of coordinates, we need to
- find the name of the file (e.g.
cameras.ini
) - locate the file (i.e. get its full path)
- open the file and read its content
- find the
CAMERA_CALIBRATION_RIGHT
andCAMERA_CALIBRATION_LEFT
groups - read the respective
cx
andcy
key values.
All of this is accomplished straightforwardly with the ResourceFinder
and Property
classes.
The first step is to get the name of the configuration file. This will typically be one of the key-value pairs in the module
configuration file protoComponent.ini
, e.g.
cameraConfig cameras.ini
so that it can be read in exactly the same way as the other parameters in the previous section, e.g. using yarp::os::Searchable::check()
.
The full path can then be determined by the yarp::os::ResourceFinder::findFile()
method.
The contents of this file can then be read into a Property
object using the yarp:os:Property::fromConfigFile()
method.
Locating the required group (e.g. CAMERA_CALIBRATION_LEFT
) is accomplished with the yarp: os:Property::findGroup()
method.
This method returns a Bottle
with the full key-value list under this group. This list can then be searched for the required key and value using the yarp::os::Searchable::check()
method, as before.
Please refer to the protoComponent
example for further details.
An Example of how to Configure the Module
The following simple module shows how to handle the foregoing configuration issues.
#include <yarp/os/all.h> #include <yarp/os/RFModule.h> #include <yarp/os/Network.h> #include <yarp/os/Thread.h> #include <yarp/sig/all.h> using namespace std; using namespace yarp::os; using namespace yarp::sig; class MyModule:public RFModule { /* module parameters */ string moduleName; string robotName; string robotPortName; string inputPortName; string outputPortName; string cameraConfigFilename; float fxLeft, fyLeft; // focal length float fxRight, fyRight; // focal length float cxLeft, cyLeft; // coordinates of the principal point float cxRight, cyRight; // coordinates of the principal point int thresholdValue; /* class variables */ BufferedPort<ImageOf<PixelRgb> > imageIn; //example input port BufferedPort<ImageOf<PixelRgb> > imageOut; //example output port public: bool configure(yarp::os::ResourceFinder &rf); // configure all the module parameters and return true if successful bool interruptModule(); // interrupt, e.g., the ports bool close(); // close and shut down the module bool respond(const Bottle& command, Bottle& reply) double getPeriod(); bool updateModule(); };
/* * Configure method. Receive a previously initialized * resource finder object. Use it to configure your module. * If you are migrating from the old Module, this is the * equivalent of the "open" method. */ bool MyModule::configure(yarp::os::ResourceFinder &rf) { /* Process all parameters from both command-line and .ini file */ /* get the module name which will form the stem of all module port names */ moduleName = rf.check("name", Value("myModule"), "module name (string)").asString(); /* * before continuing, set the module name before getting any other parameters, * specifically the port names which are dependent on the module name */ setName(moduleName.c_str()); /* now, get the rest of the parameters */ /* * get the cameraConfig file and read the required parameter values cx, cy * in both the groups [CAMERA_CALIBRATION_LEFT] and [CAMERA_CALIBRATION_RIGHT] */ cameraConfigFilename = rf.check("cameraConfig", Value("robotEyes.ini"), "camera configuration filename (string)").asString(); cameraConfigFilename = (rf.findFile(cameraConfigFilename.c_str())).c_str(); Property cameraProperties; if (cameraProperties.fromConfigFile(cameraConfigFilename.c_str()) == false) { cout << "myModule: unable to read camera configuration file" << cameraConfigFilename; return 0; } else { cxLeft = (float) cameraProperties.findGroup("CAMERA_CALIBRATION_LEFT").check("cx", Value(160.0), "cx left").asDouble(); cyLeft = (float) cameraProperties.findGroup("CAMERA_CALIBRATION_LEFT").check("cy", Value(120.0), "cy left").asDouble(); cxRight = (float) cameraProperties.findGroup("CAMERA_CALIBRATION_RIGHT").check("cx", Value(160.0), "cx right").asDouble(); cyRight = (float) cameraProperties.findGroup("CAMERA_CALIBRATION_RIGHT").check("cy", Value(120.0), "cy right").asDouble(); } /* get the name of the input and output ports, automatically prefixing the module name by using getName() */ inputPortName = "/"; inputPortName += getName( rf.check("myInputPort", Value("/image:i"), "Input image port (string)").asString() ); outputPortName = "/"; outputPortName += getName( rf.check("myOutputPort", Value("/image:o"), "Output image port (string)").asString() ); /* get the threshold value */ thresholdValue = rf.check("threshold", Value(8), "Key value (int)").asInt(); /* do all initialization here */ /* open ports */ if (!imageIn.open(inputPortName.c_str())) { cout << getName() << ": unable to open port " << inputPortName << endl; return false; // unable to open; let RFModule know so that it won't run } if (!imageOut.open(outputPortName.c_str())) { cout << getName() << ": unable to open port " << outputPortName << endl; return false; // unable to open; let RFModule know so that it won't run } return true ; // let the RFModule know everything went well // so that it will then run the module }
int main(int argc, char * argv[]) { /* initialize yarp network */ Network yarp; /* create your module */ MyModule myModule; /* prepare and configure the resource finder */ ResourceFinder rf; rf.setVerbose(true); rf.setDefaultConfigFile("myModule.ini"); //overridden by --from parameter rf.setDefaultContext("myModule/conf"); //overridden by --context parameter rf.configure("DREAM_ROOT", argc, argv); /* run the module: runModule() calls configure first and, if successful, it then runs */ myModule.runModule(rf); return 0; }
Graceful Shut-down
To achieve clean shutdown, two methods yarp::os::RFModule::interruptModule()
and yarp::os::RFModule::close()
should be overridden. The interruptModule()
method will be called when it is desired that updateModule()
finish up. When it has indeed finished, close()
will be called. For example:
bool MyModule::interruptModule() { imageIn.interrupt(); imageOut.interrupt(); return true; }
bool MyModule::close() { imageIn.close(); imageOut.close(); return true; }
For yarp::os::RFModule
, the method yarp::os::RFModule::updateModule()
will be called from the main control thread until it returns false. After that a clean shutdown will be initiated. The period with which it is called is determined by the method yarp::os::RFModule::getPeriod()
. Neither method need necessarily be overridden. The default methods provide the required functionality.
/* Called periodically every getPeriod() seconds */ bool MyModule::updateModule() { return true; }
double MyModule::getPeriod() { /* module periodicity (seconds), called implicitly by myModule */ return 0.1; }
Note that the updateModule()
method is not meant to run code that that implements the algorithm encapsulated in the module. Instead updateModule()
is meant to be used as a periodic mechanism to check in on the operation of the thread that implements the module (e.g. gather interim statistics, change parameter settings, etc.). The updateModule()
is called periodically by the RFModule object, with the period being determined by the getPeriod()
method. Both updateModule()
and getPeriod()
can be overridden in your implementation of myModule
.
Thread-based Implementation
Using Threads to Implement Your Algorithm
For the module to actually do anything, it should start or stop threads using the YARP Thread and RateThread classes. Typically, these threads are started and stopped in the configure
and close
methods of the RFModule class. If you are writing a control loop or an algorithm that requires precise scheduling we strongly advise that you use the RateThread class.
Just as the starting point in writing a module for the DREAM repository is to develop a sub-class of the yarp::os::RFModule class, the starting point for implementing the algorithm within that module is to develop a sub-class of either Thread or RateThread.
In the following, we will explain how to do it with Thread; it's straightforward to extend this to RateThread (effectively, you provide an argument with the RateThread
instantiation specifying the period with which the thread should be spawned, the thread just runs once so that you don't have to check isStopping()
to see if the thread should end).
Perhaps one of the best ways of thinking about this is to view it as a two levels of encapsulation, one with RFModule
, and another with Thread
; the former deals with the configuration of the module and the latter dealing with the execution of the algorithm. The only tricky part is that somehow these two objects have to communicate with one another.
You need to know three things:
- The thread is instantiated and started in the
configure()
method. - The thread is stopped in the
close()
method. - When the thread is instantiated, you pass the module parameters to it as a set of arguments (for the constructor).
Let's begin with the definition of a thread MyThread
(capital M because we are going to create a sub-class) and then turn our attention to how it is used by MyModule
.
An Example of how to use the Thread
Class
First, we define a sub-class, or derived class, of the yarp::os::Thread
class. The algorithm's variables - and specifically the thread's parameters and ports - go in the private data members part and you need to override four methods:
-
MyThread::MyThread(); // the constructor
-
bool threadInit(); // initialize variables and return true if successful
-
void run(); // do the work
-
void threadRelease(); // close and shut down the thread
There are a number of important points to note.
First, the variables in the myThread
class which represent the thread's parameters and port should be pointer types and the constructor parameters should initialize them. In turn, the arguments of the myThread
object instantiation in the configure()
should be the addresses of (pointers to) the module parameters and ports in the myModule
object. In this way, the thread's parameter and port variables are just references to the original module parameters and ports that were initialized in the configure
method of the myModule
object.
Second, threadInit()
returns true
if the initialization was successful, otherwise it should return false
. This is significant because if it returns false
the thread will not subsequently be run.
Third, the run()
method is where the algorithm is implemented. Typically, it will run continuously until some stopping condition is met. This stopping condition should include the return value of a call to the yarp::os::Thread::isStopping()
method which flags whether or not the thread is to terminate. In turn, the value of yarp::os::Thread::isStopping()
is determined by the yarp::os::Thread::stop()
method which, as we will see, is called in myModule.close()
The following is an example declaration and definition of the MyThread
class.
#include <yarp/os/Thread.h> using namespace std; using namespace yarp::os; class MyThread : public Thread { private: /* class variables */ int x, y; PixelRgb rgbPixel; ImageOf<PixelRgb> *image; /* thread parameters: they are pointers so that they refer to the original variables in myModule */ BufferedPort<ImageOf<PixelRgb>> *imagePortIn; BufferedPort<ImageOf<PixelRgb>> *imagePortOut; int *thresholdValue; public: /* class methods */ MyThread(BufferedPort<ImageOf<PixelRgb>> *imageIn, BufferedPort<ImageOf<PixelRgb>> *imageOut, int *threshold ); bool threadInit(); void threadRelease(); void run(); };
MyThread::MyThread(BufferedPort<ImageOf<PixelRgb>> *imageIn, BufferedPort<ImageOf<PixelRgb>> *imageOut, int *threshold) { imagePortIn = imageIn; imagePortOut = imageOut; thresholdValue = threshold; } bool MyThread::threadInit() { /* initialize variables and create data-structures if needed */ return true; } void MyThread::run(){ /* * do some work .... * for example, convert the input image to a binary image using the threshold provided */ unsigned char value; while (isStopping() != true) { // the thread continues to run until isStopping() returns true cout << "myThread: threshold value is " << *thresholdValue << endl; do { image = imagePortIn->read(true); } while (image == NULL); ImageOf<PixelRgb> &binary_image = imagePortOut->prepare(); binary_image.resize(image->width(),image->height()); for (x=0; x<image->width(); x++) { for (y=0; y<image->height(); y++) { rgbPixel = image->safePixel(x,y); if (((rgbPixel.r + rgbPixel.g + rgbPixel.b)/3) > *thresholdValue) { value = (unsigned char) 255; } else { value = (unsigned char) 0; } rgbPixel.r = value; rgbPixel.g = value; rgbPixel.b = value; binary_image(x,y) = rgbPixel; } } imagePortOut->write(); } } void MyThread::threadRelease() { /* for example, delete dynamically created data-structures */ }
Creating, Starting, and Stopping the Thread
As we said already, the thread is instantiated and started in the configure()
method in myModule
, the thread is stopped in the close()
method, and when the thread is instantiated, you pass the pointers to the module parameters to it as a set of arguments. First, however, we add a new variable to the MyModule
class.
/* pointer to a new thread to be created and started in configure() and stopped in close() */ MyThread *myThread;
The following code would then go in the configure()
method.
/* create the thread and pass pointers to the module parameters */ myThread = new MyThread(&imageIn, &imageOut, &thresholdValue); /* now start the thread to do the work */ myThread->start(); // this calls threadInit() and it if returns true, it then calls run()
The following code would go in the close()
method.
/* stop the thread */ myThread->stop();
Run-time Interaction
The respond()
Method
Often, it is very useful for a user or another module to send commands to control the behaviour of the module, e.g. interactively changing parameter values. The controlGaze2 module is a good example of this type of usage (see also VVV09_Control_Gazers_Group).
We accomplish this functionality for the yarp::os::RFModule
by overridding the yarp::os::RFModule::respond()
method which can then be configured to receive messages from either a port (typically named /myModule
) or the terminal. This is effected by the yarp::os::RFModule::attach(port)
and yarp::os::RFModule::attachTerminal()
methods, respectively. Attaching both the port and the terminal means that commands from both sources are then handled in the same way.
An Example of how to change module parameters at run-time
In the following example, we handle three commands:
- help
- quit
- set
- set thr <n> ... set the threshold
- (where <n> is an integer number)
Apart from the way that the commands are parsed and the form of the reply, the key thing to note here is the fact that the value of MyModule::thresholdValue
is updated. Since myThread
references this variable, it too is updated and the updated value is used in the thread.
bool MyModule::respond(const Bottle& command, Bottle& reply) { string helpMessage = string(getName().c_str()) + " commands are: \n" + "quit \n" + "set thr <n> ... set the threshold \n" + "(where <n> is an integer number) \n"; reply.clear(); if (command.get(0).asString()=="quit") { reply.addString("quitting"); return false; } else if (command.get(0).asString()=="help") { cout << helpMessage; reply.addString("ok"); } else if (command.get(0).asString()=="set") { if (command.get(1).asString()=="thr") { thresholdValue = command.get(2).asInt(); // set parameter value reply.addString("ok"); } } return true; }
However, for any of this to work, we have to set up a port in the first place. We put port declaration in the private data member part of MyModule
class
string handlerPortName; Port handlerPort; //a port to handle messages
and open it in the configure()
method, viz.
/* * attach a port of the same name as the module (prefixed with a /) to the module * so that messages received from the port are redirected to the respond method */ handlerPortName = "/"; handlerPortName += getName(); // use getName() rather than a literal if (!handlerPort.open(handlerPortName.c_str())) { cout << getName() << ": Unable to open port " << handlerPortName << endl; return false; } attach(handlerPort); // attach to port attachTerminal(); // attach to terminal
Interrupt it in the interrupt()
method, viz.
handlerPort.interrupt();
Close it in the close()
method, viz.
handlerPort.close();
Remote Connection
Note that the handlerport
can be used not only by other modules but also interactively by a user through the yarp rpc
directive, viz.:
yarp rpc /myModule
This opens a connection from a terminal to the port and allows the user to then type in commands and receive replies from the respond()
method.
Documentation and Coding Guidelines
Note: This paragraph has been copied in Section 11 of the manual (Guidelines).
RobotCub code follows some fairly strict documentation and coding standards defined in Section III of RobotCub Deliverable 8.2.
For convenience, here are the
Please take the time to read through the three documents.
As we move towards the creation of a release version of the DREAM software, we will begin to enforce a sub-set of these guidelines as mandatory standards. The current set of standards is set out in DREAM Software Standards. Ultimately, all modules to be included in the standard DREAM release version will have to comply with these standards.
The principal documentation for myModule
is provided in the full example at the end of this page.
Application Description
DREAM applications, i.e. collections of inter-connected YARP modules, are described in XML and launched using an automatically-generated GUI. Refer to Managing Applications for more details on how to write these application descriptions.
An application description containing an example invocation of the myModule
with some command-line parameters is shown below.
<application> <name>Test myModule</name> <dependencies> <port>/robot/cam/left</port> </dependencies> <module> <name>myModule</name> <parameters>--threshold 128</parameters> <node>dream1</node> <tag>myModule</tag> </module> <module> <name>yarpview</name> <parameters>--name /rgbImage --x 000 --y 0 --synch</parameters> <node>dream1</node> <tag>left_image</tag> </module> <module> <name>yarpview</name> <parameters>--name /binaryImage --x 350 --y 0 --synch</parameters> <node>dream1</node> <tag>right_image</tag> </module> <connection> <from>/robot/cam/left</from> <to>/myModule/image:i</to> <protocol>tcp</protocol> </connection> <connection> <from>/robot/cam/left</from> <to>/rgbImage</to> <protocol>tcp</protocol> </connection> <connection> <from>/myModule/image:o</from> <to>/binaryImage</to> <protocol>tcp</protocol> </connection> </application>
To run the application, you simple need to run the XML application description shown in the previous section. To do this, however, you need to have a couple of new things installed:
- Python (this is used to interpret the DREAM application description programs and launch DREAM applications);
- the
dreamapp
pseudo-command for launching the Python application manager. This is no more than a simple invocation of Python to run the application manager and interpret the XML application descripton, viz.python $DREAM_ROOT\app\default\scripts\manager.py %1
.
Refer to Prepare your system for running applications for details of how to get these resources .
Do an update on your DREAM repository to make sure you have the icubapp
pseudo-command. Alternatively, you can launch the python application manager directly (see below).
Once you have done all this, you are almost ready to run your application. There's just one more thing to be aware of.
You need to start an instance of yarprun --server
on the local machine (for a complete explanation see Cluster management). This yarprun
is what the node in an XML application description gets mapped to. At present, the standard for creating these yarprun
s is for the yarprun
argument to be the name of the node identifier in the XML <node></node>
field but prefixed by a / to make it explicit that the argument is a port.
So, if you have used, for example, <node>dream1</node>
in your <module>
description in the XML file, then you would do
PC> yarprun --server /dream1
In general, at present (this may change in the future), you need to do a
PC> yarprun --server /<mc_n>
for each <mc_n> node values specified in the xml file.
These yarprun
commands are run on the machine to which that node is mapped. An XML <node>
is a logical machine and the yarprun
associates it with the physical machine on which it to be instantiated.
You can now launch an application. Simply navigate to the directory where the XML file resides (typically $DREAM_ROOT/app/myModule/scripts
) and do
PC> runapp myModule.xml
Alternatively, if you prefer, you can launch the Python application manager directly:
PC> manager.py myModule.xml
assuming that $DREAM_ROOT\app\default\scripts\
is defined in you path and assuming .py
files are associated with Python.
In either case, doing this will launch a GUI with which you can then "Run Modules" and "Connect" the ports by clicking on the appropriate buttons.
NB: turn off your firewall before launching the application.